Nullus Aspectus
A downloadable game for Windows
Noises in the fog, but still nothing there. Use the glasses you find around the map to see what's chasing after you, but don't stare for too long if you don't plan on loosing your sanity. Your only other tool is a static-playing radio used to scare off the monsters chasing you. Resources are limited, but test yourself to see how long you can stay alive in this nightmare.
Creative Lead/Artist - Luke Lavelle
Technical Lead/Programmer - David Awkar
Music - Gavin Moody
Sound Design/Play Testing - Luke Salem
Me and some friends participated in CSU's biannual game jam for our first time and won third place! While I've spectated previous game jams this is the first real one I've been a part of and was also my first time in a lead role. This made for my favorite collaborative experience in game development so far. I think Nullus Aspectus displays the talent and creativity behind everyone involved and shows how we can make something fun and mechanically interesting within a time limit of twenty-four hours. Our theme was "invisible" and we had a lot of fun coming up with the ideas and concepts that went into this game. I can't thank everyone involved with the making of this enough, their talent and hard work is on full display here and I hope you all enjoy what we came up with
Published | 25 days ago |
Status | Released |
Platforms | Windows |
Author | Clocktower Pictures |
Genre | Survival, Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror, My First Game Jam, Pixel Art, Sprites |
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